Game Art BA (Hons)
- Tution Fees : £16,250
- Course Duration : 3 Years
- Academic Course Level : Undergraduate
- Location : Leicester
- Scholarship : Up To 2000
Available Options
- General Entry Requirement
- General English Requirement
- Time Line
- Course Specification
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Academic Requirement:
De Montfort University (DMU), nestled in the heart of Leicester, offers a rich array of academic programs renowned for their quality and diversity. While specific entry requirements vary by course, DMU upholds stringent academic standards across all disciplines. Detailed information on these requirements can be found on the university's individual course pages, facilitating a transparent and accessible application process for prospective students.
Moreover, DMU recognizes the global nature of its student body and implements country-specific general academic entry requirements. These criteria are carefully tailored to accommodate the educational backgrounds of individuals from diverse nations, fostering an inclusive and enriching learning environment.
With modern, well-equipped campuses strategically positioned to enhance the student experience, DMU provides state-of-the-art facilities including advanced laboratories, extensive libraries, and vibrant recreational spaces.
Furthermore, DMU is committed to supporting its graduates beyond graduation, offering comprehensive post-graduation support services such as career counseling, networking opportunities, and access to an extensive alumni network. This holistic approach to education ensures that DMU students not only excel academically but also seamlessly transition into successful professional endeavors, solidifying the university's reputation as a hub of academic excellence and career development.
English Language Requirements:
Undergraduate Courses:
1) IELTS:
- 6.0 for Art and Design, Business, Computing and Engineering courses.
- 6.5 for Law courses.
- 6.0-6.5 for Humanities and Media courses.
- 6.5-7.5 for Science courses.
Postgraduate Courses:
1) IELTS:
- IELTS 6.0 for Business and Computing courses
- IELTS 6.0-6.5 for Art, Design and Engineering courses
- IELTS 6.5 for Humanities, Media, Law and Science courses
Note: Please look at individual course requirements before proceeding.
Conditional Offer | Unconditional Offer | CAS |
---|---|---|
7-10 Weeks | 1 Week | 1 Week |
Entry requirements | |
Minimum of 65% average in your four best subjects (excluding Hindi) in Standard 12. We may also check your standard 10 results in English and Maths. or International Baccalaureate: 32+ Points 2nd year - 3rd year Undergraduate: Entry to year 2 or 3 may be possible. You will need to supply detailed information including courses taken, grades achieved, syllabus and a grading guide. IELTS: 6.0 (English waiver applicable based on MOI) *This courses require a portfolio |
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Course Modules | |
Year one Game Production 1 Using 3ds Max you will learn the basics of 3d modelling through a variety of projects including building props, a character and a small environment. You will also learn to integrate your work into the Unreal game engine thus gaining first-hand experience of the games development pipeline. Digital Art Practice 1 Using Photoshop and other digital origination tools, you will develop an essential set of skills and techniques to originate, develop and communicate ideas and support the production of textures as an essential part of the game production pipeline. Traditional Art Practice 1 Excellent observation and technical skill is important to the games development industry. Building on your existing art education, you will develop your technical skill and aesthetic judgment through practical activities including regular life and observational drawing, as well the application of art theory. Critical Studies 1 You will gain an understanding of the historical contexts and future developments of computer games, technology, art and culture. Through seminars and lectures, you will develop the fundamental critical thinking skills you will need to effectively reflect upon your own work. Year two Game Production 2 You will learn more advanced techniques for 3d asset creation, as well as covering Unreal engine topics such as lighting, level design and shader authoring to bring game worlds to life. Digital Art Practice 2 You will build on skills developed in Digital Art Practice 1, and explore more technically advanced techniques including advanced Photoshop, texture generation, photobashing and the integration of 3D into the origination process. Traditional Art Practice 2 You will advance your technical knowledge of composition, human anatomy and proportions. You will further develop your skill in the use of traditional drawing tools, materials, techniques and processes to produce technically accurate and aesthetically compelling artwork. Critical Studies 2 Building on your experience in year one, you will further develop your understanding of games development as a creative and technical profession, and begin to develop a range of professional skills to enhance your employability with advice and guidance from academic staff, industry professionals and the careers team. Year three Game Production 3: Professional Practice Selecting from a range of industry-informed briefs, you will complete 3 short projects focussing on developing your specialism and producing industry standard game-ready assets. Game Production 4: Personal Project With mentorship from your academic supervisor and support from a technical instructor, you will write your own brief, giving you the freedom to showcase your abilities in your chosen specialism by producing an industry-ready portfolio. |